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A Tour of NTL: NTL Implementation and Portability


NTL is designed to be portable, fast, and relatively easy to use and extend.

To make NTL portable, no assembly code is used (well, almost none, see below). This is highly desirable, as architectures are constantly changing and evolving, and maintaining assembly code is quite costly. By avoiding assembly code, NTL should remain usable, with virtually no maintenance, for many years.

Minimal platform requirements

When the configuration flag NTL_CLEAN_INT is on (this is not the default, see below), NTL makes two requirements of its platform, neither of which are guaranteed by the C++ language definition, but are essentially universal:
  1. int and long quantities, respectively, are represented using a 2's complement representation whose width is equal to the width of unsigned int and unsigned long, respectively.
  2. Double precision floating point conforms to the IEEE floating point standard.

NTL makes very conservative requirements of the C++ compiler:

At some point in the future, it is expected that NTL will move to requiring the 2011 standard or later.

The NTL_CLEAN_INT flag

The configuration flag NTL_CLEAN_INT is currently off by default.

When this flag is off, NTL makes a couple of other requirements of its platform.

First, that conversions from unsigned long to long convert the bit pattern without change to the corresponding 2's complement signed integer. Note that the C++ standard defines the behavior of converting unsigned to signed values as implementation defined when the value cannot be represented in the range of nonnegative signed values. Nevertheless, this behavior is essentially universal, and more importantly, is is not undefined behavior: implementation-defined behavior must be documented and respected by the compiler, while undefined behavior can be exploited by the compiler in some surprising ways.

Second, right shifts of signed integers are consistent, in the sense that if it is sometimes an arithmetic shift, then it is always an arithmetic shift (the installation scripts check if right shift appears to be arithmetic, and if so, this assumption is made elsewhere). Arithmetic right shift is also implementation defined behavior that is essentially universal.

It seems fairly unlikely that one would ever have to turn the NTL_CLEAN_INT flag on, but it seems a good idea to make this possible, and at the very least to identify and isolate the code that relies on these asumptions. Actually, the most recent versions of NTL (especially since v10.0), there is very little such code remaining, and it is not really all that critical to performance any more. Eventually, all such code may disappear completely.

Some floating point issues

NTL uses double precision floating point arithmetic in a number of places, including a number of exact computations, where one might not expect to see floating point. Relying on floating point may seem prone to errors, but with the guarantees provided by the IEEE 754 standard, one can prove the correctness of the NTL code that uses floating point.

Generally, NTL assumes that the IEEE standard is correctly implemented. In particular, it assumes that the compiler issues instructions that respect the grouping of floating point operations. For example, the compiler is not allowed to compile (a+b)+c as a+(b+c), or a*b + a*c as a*(b+c).

By default, most compilers will satisfy this assumption at normal optimization levels (for example, at the -O2 optimization level of most compilers). One should avoid higher optimization levels like -O3 or special flags like -Ofast. In practice, these optimization flags do not help much, and may result in incorrect code. One important compiler which does not satisfy this assumption by default is Intel's icc compiler: one has to pass the -fp-model precise flag to icc to correct this problem. NTL's configuration script will take care of this automatically, by including -fp-model precise in the CXXAUTOFLAGS make variable, so you shouldn't have to worry about it.

It should be said that most floating point code in NTL is quite robust, and will still work correctly under somewhat weaker assumptions. Moreover, NTL's header files are structured so that programs that use NTL do not need to be compiled in a way that satisfies these assumptions. For example, NTL client code could be compiled using icc's defaults or using gcc with the -Ofast flag.

There are a few other issues to address.

Algorithms

NTL makes fairly consistent use of asymptotically fast algorithms.

Long integer multiplication is implemented using the classical algorithm, crossing over to Karatsuba for very big numbers. Long integer division is currently only implemented using the classical algorithm -- unless you use NTL with GMP (version 3 or later), which employs an algorithm that is about twice as slow as multiplication for very large numbers.

Polynomial multiplication and division is carried out using a combination of the classical algorithm, Karatsuba, the FFT using small primes, and the FFT using the Schoenhagge-Strassen approach. The choice of algorithm depends on the coefficient domain.

Many algorithms employed throughout NTL are inventions of the author (Victor Shoup) and his colleagues Joachim von zur Gathen and Erich Kaltofen, as well as John Abbott and Paul Zimmermann.

Thread safety

As of v7.0, NTL is thread safe. That said, there are several things to be aware of:

To obtain thread safety, I used the following strategies: The overall structure of the code has been modified so that the code base is nearly identical for regular and thread-safe builds: there are just a few ifdef's on the NTL_THREADS flag.

Thread Boosting

As of v9.5.0, NTL provides a thread boosting feature. With this feature, certain code within NTL will use available threads to speed up computations on a multicore machine. This feature is enabled by setting NTL_THREAD_BOOST=on during configuration. See BasicThreadPool.txt for more information.

As of v11.0, NTL_THREAD_BOOST is on by default.

This feature is a work in progress. As time goes on, more and more code within NTL is being thread boosted.

Error Handling and Exceptions

As of v8.0, NTL provides error handling through exceptions. To enable exptions, you have to configure NTL with NTL_EXCEPTIONS flag turned on. By default, exceptions are not enabled, and NTL reverts to its old error handling method: abort with an error message.

If exceptions are enabled, then instead of aborting your program, and appropriate exception is thrown. More details ion the programming interface of this feature are available here.

If you enable exceptions, you must use a C++11 compiler. Specifically, your compiler will need support for lambdas (which are used to conveniently implement the "scope guard" idiom), and your compiler should implement the new default exception specification semantics (namely, that destructors are "noexcept" by default).

Implementation of this required a top-to-bottom scrub of NTL's code, replacing a lot of old-fashioned code with more modern, RAII-oriented code (RAII = "resource acquisition is initialization").

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